We then made a list of all the assets we thought should populate the space, and began working. I was responsible for the ship itself, and a lot of filler props and decals. here are some of the assets I worked on:
I decided to focus on optimizing our texture space, so i made a few very repeatable re-usable textures. I stacked as many black and white textures into one 24-bit image, and used our material editor heavily in order to get as much variation from them:
I also created this wood texture which was used in these assets as well as a few others:

I utilized multiple UV layers on some in order to give those assets their own ambient occlusion:

here are the final images of our space:





This project has taught me a lot about the difficulties of working in an intimate team under pressure, but I am glad for the team mates I have. Great work ethics and attitudes combined with complimentary skills makes us a badass team!